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IBM | Red Hat Marketplace Gamification

COURSE: ISE 220. Interaction Design II by Prof. Rosenberg

OBJECTIVE: 

  1. Increase user engagement within the Red Hat Marketplace by creating a gamified platform/experience.

  2. Create a new user experience that differentiates Red Hat Marketplace from other cloud software marketplaces.

TEAM: 3 People

DURATION: 6 weeks

YEAR: 2020

UX METHODS: Gamification Mechanics, User Stories, Conceptual Matrix, Usability Evaluation, Sketches, Wireframes, Rapid Prototyping

TOOLS USED: Axure RP, Figma

 

Initial Steps

  • We carried out usability analysis of the existing platform

  • We created a new Object Action Matrix and Prioritization Matrix

  • We then defined the scope and elements that we would apply gamification to


Gamification Design Cycle

  • We first drafted the system owner goals.

  • Then we figured out the intrinsic and extrinsic motivators of the end-users that mapped the system owner goals.

  • Gamification mechanics corresponding to these motivators were then implemented in the design.

  • We then drafted the rules, economy, engagement loops and cheating disincentives to be applied in our design

Visual Design:

  • We complied with Red Hat Marketplace design systems, style guides, and general patterns.

 
 

Project Details -

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